
Experienced Technical Artist specializing in rig building and skin weighting. Adept at collaborating with cross-functional teams to deliver high-quality, visually stunning projects. Eager to bring technical artistry and innovative solutions to a new and dynamic creative environment.
WORK EXPERIENCE
TES Renewal • Remote • 03/2023 - Present
Technical Artist: Rigging • Freelancer
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Implemented rigging for several creature models, resulting in improved game animations and player experience.
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Razor Edge Games • Remote • 06/2018 - Present
Technical Artist: Rigging
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Rigged weapons, vehicles, tools, as well as normal and mutated creatures
Ascendant Studios • Remote • 11/2022 - 07/2023
Junior Technical Artist
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Fully skinned civilian, Rasharnian blue magni characters, also fully skinned pig and chicken vignette NPCs.
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Tweaked skinning on Zendara, Kirkan, and Lucian soldiers. Also tweaked skinning on deer vignette NPC.
EDUCATION
Master's degree in Game Development, Rigging & Animation
Academy of Art University • 01/2014 - 12/2018
Bachelor of Science in Game Art & Design
The Art Institute of California – Silicon Valley • 01/2009 - 12/2013
SKILLS
Autodesk Maya, Python (Programming Language), Rigging, Unreal engine 5