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Experienced Technical Artist specializing in rig building and skin weighting. Adept at collaborating with cross-functional teams to deliver high-quality, visually stunning projects. Eager to bring technical artistry and innovative solutions to a new and dynamic creative environment.


WORK EXPERIENCE
TES Renewal • Remote • 03/2023 - Present
Technical Artist: Rigging • Freelancer

  • Implemented rigging for several creature models, resulting in improved game animations and player experience.

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Razor Edge Games • Remote • 06/2018 - Present

Technical Artist: Rigging

  • Rigged weapons, vehicles, tools, as well as normal and mutated creatures


Ascendant Studios • Remote • 11/2022 - 07/2023
Junior Technical Artist

  • Fully skinned civilian, Rasharnian blue magni characters, also fully skinned pig and chicken vignette NPCs.

  • Tweaked skinning on Zendara, Kirkan, and Lucian soldiers. Also tweaked skinning on deer vignette NPC.


EDUCATION
Master's degree in Game Development, Rigging & Animation
Academy of Art University • 01/2014 - 12/2018
Bachelor of Science in Game Art & Design
The Art Institute of California – Silicon Valley • 01/2009 - 12/2013


SKILLS
Autodesk Maya, Python (Programming Language), Rigging, Unreal engine 5

© 2016 by Dalia Hileman. Proudly created with Wix.com

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Illidan nCloth wing test
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I was testing an idea to use nCloth in lieu of joints for the webbing on Illidan's wings.
Lightning Features
Some of these features are standardly used in all my bipedal rigs
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